﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace StudentAgeSaveEditor.GameData.Effect
{
    class EffectorReading : Effector
    {
        private int subType;

        private int subType2;

        private int attrId;

        private float value;

        private List<int> types;

        private int bookType;
    }
}
